Hello All,
I have installed Blender 2.4 for Windows along with Python 2.5.1 for a client. Blender imports the .3ds file format from 3D Studio. However, in 3D Studio, it has to be exported from .max format to .3ds first. Now what happened was that after exporting from max to 3ds into Blender, a chair has turned into a drawing board used by draughtsmen with an extra pole sticking perpendicular out of the board. Has anyone on this list had such teething problems in Blender? What could be the work around for this? I will check it out on the net too.
Any help will be greatly appreciated.