ACM Seminar - Game AI
Friday, January 24, 2003 - 6:30 p.m. Speaker: Amit Rao Venue: Lecture Theatre, NCST, Juhu Entrance: Free (as in beer)
Abstract: Gaming-AI, like any other discipline related to games, evolved away from the strictly academic to a more 'real-time- hack' approach which relies heavily on pre-compiled or hard coded information. This trend has been changing slowly, as more and more processing power is available to the AI module in games. Game-developers have started looking in the direction of academic research and have tried to duplicate their success in fields like graphics, where games are state-of-the-art in terms of algorithms and technologies. In this seminar we discuss some of the initial attempts and problems being faced by developers. We also briefly explore the academic techniques which have been exploited in games and the need for game AI to be different, at least in the near future.
About the Speaker: Amit Rao is currently working at NCST as Visiting Software Engineer in the Graphics Division. He is passionate about games in both the player and the programmer sense. He is working on developing a robust game engine for NCST, which is capable of pumping out world class content. His large-scale professional plans have always revolved around games and game design, and so he has a permanent unshakeable belief that this is the right field for him to be in. His interests are real-time 3D graphics and AI integration into the gaming-pipeline.
Getting to NCST: see the map at http://www.ncst.ernet.in/contactus/ (the first map on that page)